I have a character whose belly I'm trying to make bounce as he walks.
I can't apply a weight paint to the entire character as it's way too CPU intensive, so to achieve this I make a copy of the character and cut the geometry of his belly into a separate mesh (grid filling in the cut faces so I can inflate and bounce the belly with cloth pressure physics).
This all works well, but ounce I have his belly bouncing I need to get this separated mesh back onto the character.
I can't figure out a good way to do this, because the separated belly mesh needs to now somehow reattach to the character and blend in without things looking very odd. What's an effective way to achieve this?