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I have a model of an iMac here. I put a screenshot of our geriatric care software on it. Unfortunately, the render result looks very "washed out". Little colors and little contrast. It feels like I've tried all the settings, but I can't get any better results. It seems to be due to the "scene environment". Could someone put me on the right horse here?

Original screenshot: enter image description here

Rendered screenshot: enter image description here

Blender-File: https://1drv.ms/u/s!AsGWzsxwWW8RkRkA7Js1WZg_Xbzu?e=yumPkg

Many Thanks! George

  • Hello :). What exactly have you tried to solve this. And how did you add the image - using a shader? Real screens are backlit, what about this one? – jachym michal Jun 23 '21 at 09:00
  • https://blender.stackexchange.com/questions/58272/making-an-emission-shader-emit-a-different-colour-of-light-than-the-colour-assig/58280#58280 – Duarte Farrajota Ramos Jun 23 '21 at 09:26
  • Your screen is not emitting light, so it's like it was printed on a piece of paper instead of a screen. 2. Your world is completely white with a strength of 1, which makes your piece of paper being strongly lit. 3. The sun lamp with a strength of 8 is also quite strong which overexposes the image a lot, too. 4. In the Color Management, the View Transform is set to Filmic and the Look to None, better would be Medium High Contrast or High Contrast.
  • – Gordon Brinkmann Jun 23 '21 at 09:36
  • Oh, and 5. since a monitor display is usually dark when it's not displaying an image, it would be best to plug the image only into the Emission input, and leave the Base Color a medium or dark gray. – Gordon Brinkmann Jun 23 '21 at 09:58
  • Thank you for the complete review. As you see: We ware complete 3D-noobs, doing first steps in an unknown area ;-) We will completely rethink our scene setup when the opportunity arises, but since we have already finished some scenes, we currently cannot change "global" parameters. Currently the image is placed via a shader and the screen has no backlit. But I don't understand why the "headline" of the rendered screenshot is really black, but the "body text" is muddy gray. In the original screenshot, the body text has the same black as the header. – Georg Hermann Jun 23 '21 at 13:36
  • I can only guess that this has to do with anti-aliasing etc., you see there is a large black space in the header with not much "side effect" from the surrounding white, whereas the text is made of thinner lines where the influence of the surrounding white has much more effect. When images are anti-aliased and there's e.g. a 1 pixel black line on a white background, than white and black get mixed at the threshold to gray. If the line is 50 pixels wide and the outer 1 pixel border is gray, then the inner 48 pixel line is still black thus making this line appear black, and the thin line gray. – Gordon Brinkmann Jun 23 '21 at 14:29