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enter image description here

So above is what I am trying to do :

I am trying to make a cloth that stays at the same position but sort of waves very slowly like that superman cape is doing, so that it looks like its levitating.

Below is what I have made so far enter image description here enter image description here

I am trying to do so on the red cloth above, but I made that with sculpting features. No simulation or physics are applied.

So I think that when I apply physics it wont work as expected and Ive never done cloth related simulations before so I have no idea where to start :(

Would there be any recommendations for getting that cape effect in the first gif?

moonboots
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CONQUERER HOON
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    https://blender.stackexchange.com/questions/177484/adding-cloth-physics-to-vertex-group https://blender.stackexchange.com/questions/93641/creating-looping-cloth-animation-for-sprite – batFINGER Jul 01 '21 at 10:11

1 Answers1

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You could create a plane, subdivide, mask one of its ends, in Sculpt mode use the Cloth Filter brush / Gravity mode to already give it a cape look:

enter image description here

Then give your cape a Cloth physic, pin the same end edge, choose a very low Speed Multiplier value (like 0.1), enable Self Collisions, create a Force Field > Wind, give a Strength around 10 000:

enter image description here

Bake (here it is still a bit fast, my Speed Multiplier was at 0.2):

enter image description here

moonboots
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