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Earlier today I tried to export my model to Substance Painter, after doing that I realized that a part of my model is invisible in the program.

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After searching the web for a bit I found out that negative scale can make mesh invisible, and after checking my scale I found it that it is indeed negative in that specific part of the model.

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Now, the problem is that if I change the scale the whole mesh is getting messed up. Is it possible to change the scale without messing the object or fiddling with it too much afterwards?

Blend file:

Edit

Upon further inspection, I also noticed that from different angles some parts are visible from the back but not from the front, it looks like a normal issue but as you can see from the blend files all the faces are facing the right direction

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user123
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1 Answers1

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I just checked your model and you do have face orientation problems, the red area should be blue. In edit mode and with all selected go to Mesh > Normal > Recalculate outside.

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After that, everything is fine

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Emir
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  • I just found out about it myself and was about to post an answer about it, but you were quicker ;)

    Your reward is my thanks ( and accepted answer of course )

    – user123 Jul 09 '21 at 16:49