My goal is to make brick and stone walls, and shingle roofs utilizing a small collection of units spread over a plane using the array and particle systems. I think I have figured out most of it from these two posts:
Convert Particle System to Mesh (Collection NOT Object)?
So I can create an array that I can cut holes in.
Issues I can't figure out:
- I can't get the plane to fill completely with non-uniform units. I started with Stones, and have 1x1, 1.5x1 and 2x1 stones that I want to fill a plane with, and there will be gaps, or lots of overlap if I increase the number of emitters.
- Unless I set the source as jittered and 1 particle per face, the seem to just appear everywhere randomly.
Is there a way to get a plane to fill with non-uniform shapes with no overlap and no gaps? Or more precisely, is there a way to create a semi-uniform stone wall with random stones of different lengths but uniform heights?
This is what I am trying to create, random length stones that are a uniform height:

Thank you for the suggestions, I will look up Geometry and Sverchok nodes. Also, the end goal is to produce an .STL file for 3D printing.