I'd like to do a Geometry node (I'm using Blender 2.93) that distributes some cones on the surface of a shape. For now, I need to create a new shape just for the cone, and then use Point Instance with this object:
However, I'd much prefer to directly give the instance object from the Geometry node directly (i.e. without using another object) to make sure everything self contained, via something like:
(which does not work for now, I guess the type Geometry is not compatible with Object)
Is it possible? If not, what is the goal of having this orange "Object" input?


