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I'd like to do a Geometry node (I'm using Blender 2.93) that distributes some cones on the surface of a shape. For now, I need to create a new shape just for the cone, and then use Point Instance with this object:

enter image description here

However, I'd much prefer to directly give the instance object from the Geometry node directly (i.e. without using another object) to make sure everything self contained, via something like:

enter image description here

(which does not work for now, I guess the type Geometry is not compatible with Object)

Is it possible? If not, what is the goal of having this orange "Object" input?

tobiasBora
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1 Answers1

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It is for the object which you want to instance. If you e.g. create a cone with SHIFT-A - Mesh - Cone you can then select your cone there.

Here an example how it could be used:

enter image description here

Chris
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  • I see, thanks. But does that mean that there is no way to do what I want to do, i.e. plug directly a "cone" obtained via "Mesh primitive" as input of the point instance object? – tobiasBora Jul 14 '21 at 11:45
  • AFAIK not in the moment. Maybe in future versions.... – Chris Jul 14 '21 at 11:55