I created a cube with a basic texture on it (first picture). Then, using Geomtry Nodes I created a grid and instanced the cube on the the vertices of the grid, so at the end I have the kind of structure of the second picture. I would like to know if there is a way to texture each of the instanced cubes using geometry nodes so they doesn't seem patched in the grid, instead of just repeating the texture. Thanks!
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2This is a seamless texture. If you somehow offset the mesh UVs, seams will appear. What you want is to break the repeating patterns. See this https://blender.stackexchange.com/questions/8278/unwanted-patterns-in-texture-from-repeated-seamless-image or https://erindale.gumroad.com/l/untiling either way it's best resolved in the shader editor rather in the GN modifier – Gorgious Jul 14 '21 at 12:47
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Chris
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i agree with Gorgious...check this out: https://blender.stackexchange.com/questions/8278/unwanted-patterns-in-texture-from-repeated-seamless-image – Chris Jul 14 '21 at 12:49





