I have an addon with several operators. There is one operator that needs to be pressed first before other operators are displayed. This is the general idea of what I have:
context.types.Scene.my_bool = bpy.props.BoolProperty(
default = False
)
class FirstButtonOperator(bpy.types.Operator):
def execute(self, context):
context.scene.my_bool = True
#do other random stuff here
class SecondButtonOperator(bpy.types.Operator):
def execute(self, context):
#do random stuff here
class MyPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
if not context.scene.my_Bool:
#draw first operator
else:
#draw second operator
Every time blender is opened, I want the second button to be displayed only after the first button is pressed. The code works the first time I run it. However, when I save the blender file, my_bool is saved as True. Hence, the next time I open blender, the second operator displays instead of the first one.
Is there a way I can reset my_bool to False every time blender is opened? If not, are there other ways I can accomplish my goal? I'm new to blender, so I'm not sure if I'm doing things in the optimal way.
'SKIP_SAVE'option to your property: https://blender.stackexchange.com/q/94035/31447 or callingproperty_unset(): https://blender.stackexchange.com/a/72852/31447 Also, I recommend take the tour to learn about how this site works: https://blender.stackexchange.com/tour – brockmann Jul 15 '21 at 10:59