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Im curious of how to automate creation of shader nodes and and end up with an image texture connected to the color-input of a Principled BSDF.

This would have been easy if copy-pasting from info-console was possible as it is with creating and smoothing a mesh for instance, but for some reason doesnt work here. (I have made sure to enable nodes)

Obviously I'm fairly new to scripting in Blender.

Any response is greatly appreciated :)

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