I've been using Blender for some multi-object 2d scenes with an orthographic camera setup and wondered whether there was a way I could drive an object's Z position based on it's position within the Outliner?
Basically I'm looking to mimic graphical software's (GIMP/Photoshop) layer organisers where the top item on the list is at the top of the render and bottom is at the back.
I'm thinking a driver would work on the Z axis if there's a way to reference the Outliner position but it doesn't look like there is? Would be delighted to be proved wrong.
Thanks for any input. Matt