How can I determine the exact Phase Multiplier for an sine/cosine F-Curve modifier so that my animation ends up in the exact beginning location on the last frame of my animation? I want to be able to then have a looping video where there is no location-jerk between last frame and repeat of the video. I have something close on the 200 frame sequence, but it is not exact. It would be nice if I could add a Cycles with offset to the modifier stack, but no luck.
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