I have a list of objects going into a loop.
Inside the loop, I am modifying each object's location. Each object has rotation keyframes, which is driving my AN.
However, I would like to modify its location based on the rotation of the previous object in the list. That is to say, the previous iteration.
Is this possible? If so, what's the best way forward?
Thanks!
I thought ID Key: Index would be the answer, but sadly I can't find a way to select objects from the scene based on ID Key.
Is there a node I can use within a loop to pick an object based on its ID Key?
ie, I have 10 cubes, with ID keys set, ranging from 0-9.
I'd like to grab the Transform date from the object with ID Key Index that is one lower than the current index of the loop - in an attempt to reference the previous object in the loop.
– Vince Aug 04 '21 at 09:36