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I'm currently working on recreating this type of material on blender but I'm not sure how to make this many small holes on a curved plane. Right now in my project I have a plane that's the same shape as the example but without the holes and I'm unsure how to add those holes. Any help would be much appreciated :)

thanks.

Material Example

eastonco
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2 Answers2

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Working X across, Z up.

  • Enable the shipped add-on 'Add Mesh: Extra Objects'.
  • Add a 'Honeycomb' object with the desired number and size of hexes.

enter image description here

The following steps are optional, in your case, because another part is overlapping the edges of your grid..

  • If necessary, select the appropriate outside perimeter edges, and E X and EZ extrude them, before SX0 and SZ0, straightening them.
  • With Snap set to 'Vertex and 'Active', snap the corner diagonals together, and CtrlR cut in some transitional loops.

Give the sheet modifiers..

  • Solidify (outwards)
  • Bevel (by a high angle, tiny 1-segment)
  • Simple Deform > Bend
  • A level of Subdivision Surface.

enter image description here

If the curve is not right for you, you could, say, duplicate a bit of the surrounding geometry, convert that to a curve, and use a Curve modifier to deform the mesh along that, instead of the Simple Deform.

Robin Betts
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One way you can get this is like so:

  1. add a plane and subdivide it

enter image description here

  1. press ctrl-b to bevel it like so

enter image description here

  1. change bevel settings like so:

affect: vertices change shape until it is a circle

enter image description here

enter image description here

  1. select the most inner vertex of the circle

enter image description here

  1. select more

enter image description here

  1. select similar like this:

enter image description here

  1. hit x -> delete vertices

enter image description here

  1. Tab -> object mode

  2. add simple deform modifier, bend, y

enter image description here

  1. tab -> edit mode -> A -> select all

enter image description here

  1. G->X -> move to right (y line left from plane)

enter image description here

  1. R->X -> 90 and change axis on modifier to z

enter image description here

result:

enter image description here

Chris
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