Working X across, Z up.
- Enable the shipped add-on 'Add Mesh: Extra Objects'.
- Add a 'Honeycomb' object with the desired number and size of hexes.

The following steps are optional, in your case, because another part is overlapping the edges of your grid..
- If necessary, select the appropriate outside perimeter edges, and E X and EZ extrude them, before SX0 and SZ0, straightening them.
- With Snap set to 'Vertex and 'Active', snap the corner diagonals together, and CtrlR cut in some transitional loops.
Give the sheet modifiers..
- Solidify (outwards)
- Bevel (by a high angle, tiny 1-segment)
- Simple Deform > Bend
- A level of Subdivision Surface.

If the curve is not right for you, you could, say, duplicate a bit of the surrounding geometry, convert that to a curve, and use a Curve modifier to deform the mesh along that, instead of the Simple Deform.