I am attempting to use a custom attribute 'rand', generated via the Attribute Randomize node, to drive the Seed value for a Random Float node:
I have been unable to find any nodes/combination of nodes that will allow me to use the 'rand' integer assigned to each point to drive the Seed value. I would like to use 'rand' to drive multiple different Random Float nodes (with different ranges) throughout the node chain. Each time a Random Float node is encountered, a different random float should be generated for each point.
Any advice on whether or not this is possible, and how, would be appreciated.
Thanks!

randattribute ? it's already randomized for each point and you can control the min, max, and seed the same way – Gorgious Aug 22 '21 at 20:02I currently have a geometry tree for creating buildings. I would like to scatter a series of procedurally generated buildings across a plane (using a separate geometry node tree).
I could create a collection, and create a bunch of buildings by using different settings for each building (height, width, etc.). However I'd prefer to generate these values procedurally, using a random seed for each point distributed across the plane. (Out of characters, can't expand further).
– SlickRed Aug 22 '21 at 20:48