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I am new to blender and I am working to create a simple plane with some texture.

For the work I do I need to export a Collada file from blender and then import it into a target software.

If I open with a text editor the .collada file from blender, I don't see any reference to the textures file I used. Therefore, my target software does not import any texture. Do you know why this is happening?

desmond13
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    What do your shader nodes look like? – scurest Aug 27 '21 at 08:40
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    I have diffuse, bump, glossy nodes applied. All of them "come from" a different texture file (.png) – desmond13 Aug 27 '21 at 08:41
  • Hi is your texture in the same file as your dae file? I recently had to use dae to export from blender to sketchup and I used dae like this... I had a folder where I had my texture and blend file, I exported it to dae and dae knew that texture is in this same folder and sketchup opened it with texture loaded, do you have it in same folder? – MikoCG Aug 27 '21 at 08:42
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    I think I might have found the issue. You need to apply a texture through a material for the blender collada exporter to recognize it. :(

    @MikoCG, my texture files are in the same folder.

    – desmond13 Aug 27 '21 at 08:43
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    This is the answer that I am talking about https://blender.stackexchange.com/a/4900/68015 – desmond13 Aug 27 '21 at 08:44
  • A node setup like this should export. – scurest Aug 27 '21 at 13:02

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