The Bump map node has a Normal input. This lets you make alterations to your Normals before the Bump is applied. The Normal Map node does not have this. It always acts on the base mesh Normals without letting you modify anything first.
Is there a way around this limitation? Could a node group be made that does the same thing as the Normal Map node, but lets you choose the input Normals? Or is there some other way to do Tangent displacement on arbitrary Normals, even if its not using a Normal map?
