I have just started learning Blender. I have watched and built along with a couple of online courses. (Blender Guru's donut and currently, LinkedIn Learning's courses). I find that building and rebuilding these projects helps me a lot. I have also watched a lot of videos on YouTube. I see that there are different approaches to building something in Blender. I wanted to get some advice from more experienced users here.
I am trying to build a 3D sandpiper that I hope to eventually animate. I imported two views of it from some of my 2D animations for reference.
At first, I tried using a Plane and extruding it to make the shape of the bird. Then, I saw something about importing SVGs into Blender and converting them to mesh objects. Since I know Inkscape, I thought this might be better. So, I started another file with that. This seemed like it might be a better approach since the original 2D sandpiper was made with Bezier curves. But, is this approach going to lead to big problems down the line?
With either approach, I am going to have to eventually start sculpting.
I am not on any deadline. This is a personal project/ambition. I don't mind "failing" at a project and starting over. I find that it helps me learn how to find every thing in the application and learn the processes. But, I wanted to hear from experienced Blender artists.
Yet another approach I have seen is to block out something using a combination of mesh objects. I thought about doing that with this bird. I would need a sphere for its body, maybe a cylinder for its neck, cylinders for the legs and another sphere for its head. I would have to extrude the details like the beak or possibly use a cone. I watched a video on YouTube where someone built an elephant this way. All the objects would have to be combined and the final shape's details would be sculpted.
How do you as an experienced Blender user approach a project and decide how to build it?






