There are textures on it. I tried to make a boolean of the textures' shape on a torus but it was not good. Is there a better way to make this ring?
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1I you use a texture, choose Unwrap > Follow Active Quads mode and you'll get an orthogonal UV, but you're talking about a boolean so it's not clear if you want a texture or if you want to model. If you want to model, you can model it once, array and use the Simple Deform modifier to bend 360° – moonboots Sep 16 '21 at 10:00
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https://blender.stackexchange.com/questions/78358/how-to-straighten-curved-uvs-into-straight-belt/ – Duarte Farrajota Ramos Sep 16 '21 at 12:22
