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I keep trying to create a glass texture by following every youtube tutorial I can find. They all say just turn the transmission up to 1 and turn the roughness all the way down on a principle bsdf node. But every time I do exactly that my surface just turns solid black. I think it's because I have version 2.93.1 and everyone on youtube uses 2.8.

I noticed that when I DON'T turn roughness all the way down, the texture appears to be like glass. However, I don't mean to be picky, but I'm not happy with it. I want more of a plexiglass look. I'm hoping someone can give me some tips on the look I'm going for and also explain why my objects look black.enter image description here

noob97
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  • Scroll down in your material settings until you find Blend Mode. Change it away from opaque (alpha-blend works well). You may or may not need to toggle "backface culling" and/or "show backface". Also, you are currently in material preview mode (default for shading tab) - press z in the 3d viewport and select "rendered" from the pie menu to see your object with your own scene lighting. – Christopher Bennett Sep 19 '21 at 01:19
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    Your left HDRI preview sphere is pitch black. That's a bug. Do you have an Intel HD graphics unit? There is a bug in Blender 2.93 that causes any material to become black when Roughness is less than 0.0038... => T88754 - Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black – Blunder Sep 19 '21 at 04:36
  • Wow both of your comments are very informative. Thanks a lot! – noob97 Sep 19 '21 at 17:48

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