I am a new Blender Convert. I have spent years using 3D Studio Max. I couldn't spend the big bucks to continue my license many years ago so I use the last version I paid for back in the 90's Max 3.1. I am trying to update and move many of my projects to Blender. (no comparison to what Blender can do vs the old version of Max 3.1 but I'm unlearning the way Max did things)
Now for my question: I have some of my models that I edit fix and add materials. When I append them to a master scene, I always end up with duplicate copies of the materials. (Rusty Yellow.001, etc. in addition to the original material. Not sure how to make the appended object use the existing material instead of a duplicate. Makes for a very messy project.
