I have a workflow where a set of about 10 textures are generated at different resolutions, these are then collected into folders named e.g. 1000 for the 1000 DPI assets. The texture names follow a strict convention, so the texture 1000/asset_a.png corresponds exactly (other than resolution) to 2000/asset_a.png, for example. These textures are referenced in texture nodes in a material. I'd like to be able to set the texture path base folder for just that material so I can easily switch between different texture sets.
As it stands I have to go into each texture node and manually edit the path to point at the correct folder.
If there was a way to set a path in the scene which I could reference in the texture relative path, that would be ideal, but I can't find any such feature.
Other materials are using textures from the standard texture base folder so I can't just point the file path for textures somewhere else.
Has anyone managed this? Or can anyone suggest a workaround?
So... yeah, not great, but thanks for closing it for me.
– Charlie Skilbeck Sep 21 '21 at 22:18