Just curious. I'm not at this stage yet but I'd like to know what to expect. I'm working on an animated short film that involves a claw machine, and when the claw drops, the rope (chord, line, whatever you want to call it) holding it will have to extend. Anyone have any tips on how to do this?
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Guillotine -
https://blender.stackexchange.com/questions/194833/rope-simulation-using-rigid-bodies/195841#195841
Weight on a swinging chain -
https://blender.stackexchange.com/questions/209434/rigid-body-physics-cant-transform-or-move-mesh-when-applied/209868#209868
– Edgel3D Sep 30 '21 at 04:00