I'm trying to make a lazy river in a flat plane, and the first step I can think of is to thicken a line so I can extrude it downwards. I've tried using bevel on the line to thicken it, but the line ends up being of uneven width. Is there a trick I can use or a different approach to get an even-width channel?
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if you bevel one of your edge it should keep the same thickness all along, are your sure that the scale is applied? – moonboots Oct 03 '21 at 18:07
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What do you mean by scale? – Micah Argeropoulos Oct 03 '21 at 18:31
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1in Object mode, check the scale of your object in the N panel, if it's not 1/1/1 press Ctrl A (Apply) > Scale, and bevel again – moonboots Oct 03 '21 at 18:39
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I think I've figured it out, ironically. I worked on it for hours before this, but I just realized there's a "Width Type" parameter on the bevel, and when set to "Width" it keeps the width of the line even like I wanted.
Thanks everyone for the pointers!

Micah Argeropoulos
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add a plane, subdivide it a lot,
add a beziercurve (your river), give it a bevel, then convert it to mesh, give it a subdivision modifier
then add these modifiers to your plane and you get:
Chris
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Thanks a bunch for replying! It's my bad, I should've specified - I want to keep the mesh low-poly. I'll definitely look into curves more now, though! – Micah Argeropoulos Oct 03 '21 at 18:26

