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I cant parent my rig with automatic weights to my model blend file attached in the google drive page: https://drive.google.com/file/d/133a4L3RS1Y7VVYdKtPc1pMDmDedBrKFb/view?usp=sharing

Duarte Farrajota Ramos
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  • Are you absolutely sure that your model has no duplicate vertices and no intersecting mesh segments? Also, stack exchange prefers that you use blend-exchange to add your file to your question: How to add a blend file – Marty Fouts Oct 05 '21 at 00:05
  • Nope those aren't your problems, Blender just can't handle a model with nearly 3 million vertices – Marty Fouts Oct 05 '21 at 00:14
  • @MartyFouts Do you think you could help? I tried decimate and brought the count to 500k but it still doesn't work. can you try parenting it for me? – user133322 Oct 05 '21 at 00:36
  • Unfortunately, the best way to solve your problem is to re-topologize the model, trying to preserve as much form as possible while producing a smaller mesh. It's not something I'm any good at. Sorry. – Marty Fouts Oct 05 '21 at 00:38
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    it looks super high in polygons (almost 3 millions faces), why don't you use a low-poly version? just bake the normals of this version to keep all the 3D details... – moonboots Oct 05 '21 at 06:49
  • @moonboots I have no idea how to do that... Are there any good tutorials on it? – user133322 Oct 05 '21 at 13:12
  • it is called retopology, you'll easily find tutorials, you need to create a new object and enable the Snap option in order to stick your low-poly to the high-poly – moonboots Oct 05 '21 at 13:14
  • @moonboots OMG OMG OMG I tried decimate wayyy low and I actually got it, thanks for telling me about the high face count – user133322 Oct 05 '21 at 13:23
  • if Decimate doesn't alterate your shape, use it, then retopologize, because Decimate won't give you a good topology – moonboots Oct 05 '21 at 13:33

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