Most animation/motion graphics softwares have a feature to auto-orient an object according to its own motion path. So if you're animating something like a plane, that always points to where it's going (at least normally), you just animate the location of the object and the software automatically rotates the object in the direction it's currently moving. It's really useful in some situations.
Does Blender have this feature? How do I enable it?
Edit: I do not mean the "track to" constraint, used to make an object point to another object. I want the object to auto-orient in the direction itself is moving, so it's always moving "forward".

