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There are multiple cloth objects which are raised by two different force fields. Both cloth objects are physics-based, and the object collision of those cloth is 0.02m.

I have a problem with them penetrating each other. Where is the cause of this failure? (I'm trying to make paper with these model.)

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Update 1 (failed)
-Changed Quality Steps from 5 to 80.
-Changed Distance of Object Collisions from 0.02m to 0.03m. enter image description here

Update 2(gets better)
-Added Collision to all cloth objects. Changed the order of layer in Modifier Properties.
-Changed Distance of Object Collisions from 0.03m to 0.05m. enter image description here enter image description here

gecko
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1 Answers1

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Collision should be enabled as well:

enter image description here

I see, you have enabled object collision, but where is no object with collision in the scene

Crantisz
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  • Thanks for your advice. I've added Collision to all my cloth objects. Seems it stars working after I changed the order of the Collision layer in Modifier Properties. (pls refer the added screen-shot.) Movement isn't perfect still, but, it seems the clothe objects are trying to avoid each other as you can see in the new screen shot that I've added. – gecko Oct 16 '21 at 05:23
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    Then you set up like this, it is to difficult for blender to calculate intersections, because distance between points to big. Why don't you set subdivision at the beginning? – Crantisz Oct 16 '21 at 06:42
  • I once read an article where someone wrote that if you don't set the Subdivision after the Cloth , the Cloth will move strangely. But when I imagine how the calculation itself will be done, it seems you are right. I will set the subdivision first. Thanks a lot for your help :) – gecko Oct 16 '21 at 08:40
  • My problem has suddenly been solved. Sorry for asking a similar question twice, but if there are any Blender beginners who faced the same problem here's my solution. – gecko Oct 20 '21 at 03:04