I want to simulate a rope using Softbody modifier(because cloth can't collide without edges) and I also want to make dynamic pinning/unpinning from the Emptys.
I can use Cloth and Vertex Weight Mix to achieve necessary result but without collision. Using Softbody gives me collision but I can't use Vertex Weight Mix because Softbody requires original data.
At the image below I want the vertex to detach at one frame and reattach at other frame.

https://blender.stackexchange.com/questions/226766/how-do-i-pin-a-ball-to-a-cloth-sim-rope-to-create-wrecking-ball/227382#227382
I can dig out the Blend file if you think you can use it.
– Edgel3D Oct 30 '21 at 03:35