So I used the sapling add-on to create a well detailed tree. Under the curves tab I check the Use UV for mapping box and the went into cycles render mode. I then opened up the node editor and applied the textures to the tree with nodes. When I went into render view all of the textures were in place and correct. But when I finally saved the blender file and the put it into unity it didn't process the textures. Do I need to uvmap the tree instead of applying the textures through node editor, for it to show up in unity. I would very much appreciate if someone could clear this up for me.
Thanks, Nova