0

I am very new to blender and after looking up any tutorials, I tried hand rigging a model I made for a simple animation. When I do, I get an Error. "Bone Heat Weighting: Failed to find solution for one or more bones. Things I have tried.

I have changed parent locations and added more parent bones.
Parenting bones but they seem to only parent 2 joint offshoots so I have to use the 'keep offset' option I have tried to use the other options besides bone heat weighing.

Unfortunately. I am not all that advanced at blender and After many tutorials they seem not to give me an answer after following them to a tee.

Failed rigging of ChisaiKuso.Blend to Bones, including error message

Here is the blend file:

Marty Fouts
  • 33,070
  • 10
  • 35
  • 79
  • Sure. here is the file. It might be the problem with the modeling, honestly, I am very new and not that good at all.

    – Prompt0Istrying Nov 04 '21 at 22:24
  • deleted my original comment because I'd written "merge at center" instead of "by distance". oops. When I merged properly you had 46 duplicate vertices. Even so the parenting is failing. I'll look at it some more. – Marty Fouts Nov 04 '21 at 22:35
  • No problem. I figured you didn't mean at Center! I know I am asking alot, but why do the duplicated verts cause issues?

    Also. I tried, but it doesn't seem to work either

    – Prompt0Istrying Nov 04 '21 at 22:37
  • You're not asking a lot. The algorithm that figures out automatic weights needs an airtight mesh (technically 'manifold mesh') and multiple vertices at the same place amount to 'leaks', so the algorithm breaks. Turns out I had to turn up the settings on Merge at Center slightly. I'll post an answer. – Marty Fouts Nov 04 '21 at 22:40

0 Answers0