I am having issues with displacement blowing up my model. Here is the file link https://pasteall.org/blend/3a30add0510d4884829a7afcb4d08c62
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You have to specify a texture for the Displacement modifier. Your model has flipped normals (https://blender.stackexchange.com/a/216140/107598) You need to correct them else you get shading issues (https://blender.stackexchange.com/a/118555/107598). What is the purpose of the Solidify modifier? Just asking because with the level 4 Subdivision Surface modifier this will generate a lot of extra vertices. – Blunder Nov 06 '21 at 21:45
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@Blunder Thank you so much! Solidify is there because I am making the model thicker for resin printing purposes! Ill give the face changes a try when I get home. Thank you again, this is my first time using blender and im just trying to clean up a 3D model of my MMO character to print. – Corrin Nov 08 '21 at 20:03

