I'm new to blender and have been playing round with a simple cloth and collision animation made from a simple UV sphere and plane.
I added a subdivision to the sphere to smooth it out and subdivisions to the plane to allow to wrap.
Then I created the collision process and ran the animation.
However, even though my sphere is as smooth as it can be - it appears to have ridges when the cloth is placed over it.
It's as if the subdivision on the sphere is less than it appears.
I've attached a file for reference in case it's not showing clearly on screen








