I have started experimenting with the ocean sim modifier, but I am noticing how "symmetrical" the resulting mesh is. No matter how I adjust the parameters, a wave in one corner will appear in the opposite as well, which leads to unrealistic water like this:

I understand this is to allow seamless tiling, but in my case I am only interested in one single tile, and am finding the symmetry to be visually disruptive. Is there any way to disable it?