Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
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Same way you make anything look less flat. Give them some kind of displacement. Noise texture into a bump map or actual displacement in the geometry of the globals, for example. – Marty Fouts Nov 15 '21 at 16:03
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Can you show the material setup? Did you use an emission shader? Have you tried using the principled shader with an "Emission Strength" value less than 1.0? – haarigertroll Nov 15 '21 at 16:03
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1https://blender.stackexchange.com/questions/166425/blacklight-cfl-bulb-effect https://blender.stackexchange.com/questions/51172/gradient-glowing-object-how-to – Duarte Farrajota Ramos Nov 15 '21 at 16:10
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mix it with a Diffuse node? – moonboots Nov 15 '21 at 16:39
