I have two textures mapped to a uv unwrapped face but one of them is the wrong scale. If I change the uv map to make it right it throws off the other texture. Is there any way I can have multiple uv maps for the same face so I can scale one texture without changing the other?
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Yep, you can manage them in Object Data > UV maps:

To use a particular map, you can select it via the UV map node (cycles):

Or in the texture settings (BI):

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Arrgh . . . you beat me :P – J Sargent Feb 08 '15 at 03:08
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Use the node . . . – J Sargent Feb 08 '15 at 03:25
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You can access your different UV maps while unwrapping in the UV Image Editor:

That way you can unwrap the first one, finish, and then unwrap the second one differently. Access them in the material as shown in Gandalf3's answer.
J Sargent
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