I'm currently messing around with race tracks in blender and have an issue with how the track sits on the terrain (using a subdivided plane). I've used a shrinkwrap modifier on the track, which works well, however I'd need to stretch the track downwards to avoid the weird gap underneath the track. Ideally I'd like the track to somehow "push" the track downwards onto the terrain (instead of having to stretch it down), almost like using it as a brush in subtract mode. The desired effect is shown in the Mario Kart track image, while not exteme, you can clearly see the road part of the map is sunk a little between the terrain.
If anyone has any idea how I can achieve this effect in the Mario Kart screenshot, (where the road meets the grass smoothly, and the road is slightly lower than the terrain) it would be greatly appreciated!


– Sean2148
Nov 26 '21 at 16:52