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I want to create a height map in Blender, for use in an external program, with specific color values for the different height levels. But when I import the rendered image (saved as Tiff) in GIMP, the hex values are not the same anymore: they are slightly off.

Why is that so?

Duarte Farrajota Ramos
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Nico
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    Sounds like bad colorspace conversion, or possibly you need to turn off Color Management. – TheLabCat Nov 27 '21 at 20:37
  • https://blender.stackexchange.com/questions/154471/render-solid-color-in-eevee/154503#154503 https://blender.stackexchange.com/questions/189916/output-tonemapping-to-png-produces-gray-even-for-superwhites/ – Duarte Farrajota Ramos Nov 27 '21 at 22:08
  • Yep, I switched from filmic to standard, that solved the problem! Thx! – Nico Nov 27 '21 at 22:28

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