I am trying to recreate a few animations using 3d. There is a certain technique in After Effects which I love which is to give your 2d vector shapes a kind of a noisy edge so it isn't so clean.
See Video here for example: https://i.stack.imgur.com/dnW69.jpg
obviously I can keep doing this in AfterEffects but I am trying to learn the extent of what is possible in blender.
Is there a way to add such a noisy edge to 3d Shape? Either compositing? Directly on the mesh (i assume this may take longer to process? or something in between?
Thank you









I am going to review all the methods you outlined and try to figure out the best fit. let you know. Thanks again.
– Arif Nov 28 '21 at 23:56