I'm trying to set the color of instanced cubes, by setting an attribute, and using that attribute in my material shader
When I attach nothing to the value input, i can select a color and it properly changes the material color (so i know my shader is working)
When i try to connect my color ramp to that input, like below, i get a red line and my texture turns black.
The color ramp is coming out of a noise texture.
Why doesn't it like this color input (even though their both of type color)?
Also I know attribute fill is outdated, so if you have a workaround that uses a different blender3 node, that's fine too.


