0

I know... Origin to 3D cursor but it's not that Here's the start:
object at start of animation

Here's the end:
object at end of animation

And Here's the middle showing the problem:
object in the middle of animation showing the problem
Is there any way I can stop it from going off?

David
  • 49,291
  • 38
  • 159
  • 317
David
  • 1
  • what is that you want to do? which pic is the right one? – Chebhou Feb 09 '15 at 13:46
  • 1
    related: http://blender.stackexchange.com/questions/16045/how-do-i-create-a-hinged-door –  Feb 09 '15 at 14:03
  • always apply transformations: http://blender.stackexchange.com/questions/7298/why-is-it-important-to-apply-transformation/7307#7307 –  Feb 09 '15 at 15:21
  • do you use an armature or an empty to control your animation? animated rotations can be tricky sometimes without bones or a parented object. – Bithur Feb 09 '15 at 17:43

1 Answers1

2

In Object Mode select your object and press CtrlA and Apply Rotation & Scale

In Edit Mode select the vertex where you want the object to rotate, press ShiftS and select Cursor to Selected

Exit edit mode and do Transform->Origin to 3D Cursor.

enter image description here