I'm pretty new to Blender and Unity (started yesterday), and I am having some trouble with something.
Basically, I want to use this model in Unity (pretty much transferring it from one game to another) but for some reason the model is going completely white after exporting as a .FBX file. You can see it is white in both 3D Viewer and Unity, so it looks to me like an issue on Blenders end? The textures and materials are porting over to Unity without any issues though.
Because of how the model works in Unity I can't just add new shaders to it because it affects all faces on that axis. I want to keep the individual colours of the surfaces.
Based on what I can find from sifting through the mountains on information online, I'm pretty sure I'm doing everything right? I've tried so many different things, but I'm at a total lose here.
I'm happy to provide any and all files as necessary, including the original file being used in Blender, the .blend file, and the .FBX file.
Any help would be greatly appreciated.



As for the materials on the mesh, I don't know. Like I mentioned above, the model is actually from another game. That game lets you export your creations as a .glb file to use in other programs like Blender, which is what I am doing.
– The Sir Rolfe Dec 07 '21 at 09:47