0

I am making a gun skin for a game and I want to export the material texture node setup as an image in its UV format. I have no clue how to do this.

Gun skin: enter image description here

node setup:

enter image description here

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
object
  • 21
  • 4
  • 1
    Hello, you need to bake the various maps: Diffuse, normals, roughness, etc – moonboots Dec 08 '21 at 12:22
  • You can learn how to bake images elsewhere on this site, but that's not the entirety of what you asked: You need to recreate the material in the game engine. Materials are specific to each engine that uses them. If the game engine doesn't support a feature you need, you need to write a new shader. If the game engine doesn't allow to you to change shaders, then you need a new game engine. See https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Nathan Dec 08 '21 at 17:48

0 Answers0