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Every time I put my Normals on it remove shade smooth. I tried it on an other model and it works fine but not on this. I watched a video to fix that but it was on blender 2.8 and it was only a sphere.

How can I fix that?enter image description here

enter image description here

Teeqzy
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1 Answers1

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With the edits you made, it looks like when the normal map's color management isn't set to non-color.

To fix this, got to Shader Editor, look at your normal maps' Image Texture node, and set its Color management to non-color. Do this for every different material that has a normal map.

As a rule of thumb, any texture file you use for anything else that pure color should most likely be set to non-color color management. Issues may not be as obvious as with normal maps, but they are here. More about this:

Color vs. Non-Color data

L0Lock
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