Blender 3.0 and 2.93.6 - same issues in both. User vs. Camera Perspective
This issue is only in Camera Perspective: I have images as planes surrounding two image textured cubes (one as a pyramid) - all with pngs as their textures. In Camera perspective, any object will show through any and all objects between it and the camera. This is true for the Viewport solid mode, material preview mode, and display render mode for Evee. Cycles shows nothing at all - just gray.
I added a plain red cube to see if there was an issue with the PNGs. Same thing with the cube - anything behind it shows through. Nothing appears with Cycles.
I've searched and adjusted to various Alphas and Opaque - no difference to the issue. Clip start and end are set to .0001 m & 6000 m.
When I render a still (F12), the render shows the same issue as the Camera perspective.
All the above was done via the Layout view. When I went into shading view and zoomed the view back/out the foreground images would flicker and I can find distances where I can get some or all of an object to appear. Weird. It has nothing to do with clipping that I can see. But maybe I'm missing something here.
Any thoughts appreciated!

