3

Blender 3.0

Object mode: Add > Mesh > Cylinder > F9 > Cap Fill Type: Nothing => Creates a cylinder open on both ends

Scene: Units: Imperial - Length: inches ... N: X: 0.9" - Y: 0.8" - Z: 1"

Edit mode: Edge Region icon, then Edge select icon > drag mouse over top half > drag yellow dot up.

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I know the Z of 109.51 is incorrect. However, how do I extrude the hollow cylinder at an angle (not straight up)?

vklidu
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ttom
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5 Answers5

3

If you want a rotation with your extrusion, you could take a look at using the Spin tool, invoked either by direct AltE > Spin shortcut, or from the T toolbar, which provides a gizmo. The origin of rotation is initially at the 3D Cursor, but can be adjusted in the F9 'Adjust Last Operation' panel.

enter image description here

Robin Betts
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Summary: create a dummy face to set the desired angle and use it to set a Transform Orientation before extruding.

Steps:

  1. Select your object
  2. Go to Edit Mode
  3. Create a 4-vertex plane (that you can delete after ward)
  4. Angle it as desired
  5. Make sure the plane face is selected
  6. Add a new Transform Orientation
  7. Extrude the desired vertices on the rest of the geometry using the proper Axis (most likely Z)
  8. Delete the dummy plane

enter image description here enter image description here

Bruno
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One simple way is to adjust the direction in the Extrude Tool menu.

enter image description here

jachym michal
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Alternative: use an Edge, Vertex or 3D-Cursor as pivot point

Steps:

  1. Select your edge loop, making sure the active edge or vertex is the one to use as pivot point
  2. set the Transform Pivot Point as "Active Element" (or 3D-Cursor if placed properly)
  3. Extrude without moving
  4. Rotate the extruded geometry

enter image description here

Bruno
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0

I used the Jachym Michal answer. Edit > Adjust allows the ability to move the selection sideways.

This sequence works too Edge Select icon (next to Edit Mode) drag mouse over top area, Right Click, extrude edges, drag up and sideways.

Duarte Farrajota Ramos
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ttom
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