I added an HDRI image (or also I tried, with Jpeg) but when I apply it, it only appears a single color. I think it could be from the image, but it doesn't appear completely as it should be.

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Your texture has to be an environment texture (node) and mapped as equirectangular or mirrorball (if it looks rounded) in world settings. 
check "world background" to see it in viewport (perspective view, not ortho)
Bithur
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1This is good but of course it has changed on 2.8+, do you know how it works? Since it comes with some provided HDRs and I want to use those but can't figure out how – lesolorzanov Jul 12 '20 at 11:15
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1No real change afaik. Go in shader editor (shift+F3), change the shader type from object to world. No change in the shader itself. The provided HDRI are used in viewport, not render unless you download them manually – Bithur Jul 12 '20 at 11:40
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@Bithur doesn't work for me. My HDRI doesn't show up even in the viewport – Alex Sandoval Aug 19 '20 at 23:52