I'm trying to randomize the x scale of an object and for some reason this setup doesn't work (Blender 3.0 released version).
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2Does this help? https://blender.stackexchange.com/questions/245008/randomizing-values-in-blender-3-0-geometry-nodes – John Eason Jan 01 '22 at 18:34
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1Are you trying to randomize the scale of the faces of a single object, or the scale of object instances? With GN this is important to specify as each will have very different answers to the question. Please try to make this a little clearer in your question with an edit. – Timaroberts Jan 01 '22 at 19:42
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healthyfat
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1...This is the correct way this task should be solved (except maybe that you should use an integer value instead of float). – quellenform Mar 07 '23 at 13:02
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Here is a workaround. apparently you need instances to use the random value node. I have no idea why. This will give you the same result.
Roel Deden
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1Thanks! That works :-) Turns out the particle system uses the exact same instance, so there's still no variation. Thanks though, helped a lot! – chippwalters Jan 01 '22 at 21:37
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@chippwalters If you want to use instances as workaround, please use the nodes
Geometry to InstanceandTranslate Instancesinstead (cleaner solution). – quellenform Mar 07 '23 at 12:58


