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I'm trying to make a crystal-like material but i cannot find out how...i added a Glass BSDF with Transparency, plus some transparent background made with the Holdout option in Nodes...but still, it just looks like Plastic, but not a crystal... Does anyone know a good solution for this? Maybe add more transparency via Mix Shader? i'm sure there are other better options.. enter image description here

Reference

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beavoru
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