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Max, FBX and Blender File

In Blender

I want to convert my max file to Blender, however, even if I already collapsed any modifier and clean all third-party plugin modifiers, Blender can not correctly convert my 3ds max file(fbx as well) and like image, IK can not be correctly converted and bones look so strange.

Though I try to use Mixamo, not helpful and I was more terrified that the file lost any data that can correctly show on-site and in Max.

How can I correct this trouble? If I have to use lots of steps to convert my model from Max to Blender, maybe I should give up on using Blender. I don't have any obligation for getting frustrated with it.

MikoCG
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何雲咸
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  • You wrote "Blender can not correctly convert my 3ds max file". What do you mean by this? Blender doesn't read/convert 3DS Max files. -2- If you import an FBX file there are import options on the right side of the import dialog. At the bottom of the list, there is a section called Armature. There you can tick the option *[X] Automatic Bone Orientation". This will fix the bone orientation. -3- I can't see any IK mechanism. Has your model IK bones/joints in Max?
  • – Blunder Jan 10 '22 at 14:22
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  • First, Automatic Bone Orientation is correct. However, I used Character Studio (Biped) for my character and it is already have IKs, but in Blender all of IKs are lost. – 何雲咸 Jan 11 '22 at 00:36
  • Maybe auto IK can temporarily solve problem, but not certainly. how to rebuild IK in this case? – 何雲咸 Jan 11 '22 at 00:41