I want to convert my max file to Blender, however, even if I already collapsed any modifier and clean all third-party plugin modifiers, Blender can not correctly convert my 3ds max file(fbx as well) and like image, IK can not be correctly converted and bones look so strange.
Though I try to use Mixamo, not helpful and I was more terrified that the file lost any data that can correctly show on-site and in Max.
How can I correct this trouble? If I have to use lots of steps to convert my model from Max to Blender, maybe I should give up on using Blender. I don't have any obligation for getting frustrated with it.
