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I am working on a project right now and somehow the axis went all out of whack. When I use the gizmo under global mode, the z axis is the one pointed up. But when I put it under Normal mode, or try "G + Y", the Y axis is going up. Can someone help me get the Z axis back to the up/down position?

enter image description here

When I apply rotation and scale, it does this when I click "G + Y" enter image description here

Here is an image of my viewport navigation gizmo, and I have it set to global orientation, not normal. Still doing the same thing. enter image description here

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You need to apply the rotation to make sure that it resets the rotation and again the Z will show up as usual.

To do it, simply press Ctrl+A, and then apply rotation.

Satyaki Mandal
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    And the reset needs to be done in Object Mode, otherwise in Edit Mode the shortcut Ctrl+A is Skin Resize. I just mention it because the screenshot shows Edit Mode. – Gordon Brinkmann Jan 17 '22 at 07:29
  • I tried applying rotation in object mode and in edit mode it is still the same. Y is the up and down. – braintwinge Jan 17 '22 at 14:14
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The whole point to orientations, like global or normal, is to give you useful axes to move things-- different axes. If you want Z to mean globally up, use global orientation.

Normal orientation is an orientation where +Z points in the direction that the normal points-- generally speaking, the direction that a face is facing (but it depends also on selection mode and pivot point.) Using normal orientation is useful precisely because this +Z is a different direction than the world +Z.

Nathan
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