0

I am trying to combine the result of two black and white node based textures to use it as a bump map (by pluging the black and white texture on the height input of the bump map node) but only result having this weird broken result:enter image description here

Here is my first bump map:enter image description here

Here is the second bump mapenter image description here

Here the black and white texture when mixing the two separate textures:enter image description here

When connecting this black and white map to a bump map node I get this:enter image description here

but when connecting the bump node to the principal BSDF it is all broken:enter image description here

I try different ways to connects the nodes as seen in this topic (How to combine Bump Maps?)enter image description here

but get the same broken result.

Any idea why this happens and how to fix it ?

I have made a small scale test with two texture and it worked fine:enter image description here so something in the node system must be messing with the end result:enter image description here

Here is the blend file:

pons de leon
  • 1,148
  • 1
  • 8
  • 21

0 Answers0